Saros CollectiblesWorld Dial Tracker and Spawn Status

Use Saros Collectibles when cleanup starts, not before the core route is stable. Track World Dial categories, Nightmare Gates and biome counters, but do not trust fake fixed locations while exact counts and spawn rules are still open.

World DialNightmare GatesBiome countersSpawn rules pending

Quick Collectible Stats

Cleanup Types5

Start by tracking categories; wait on exact counts before forcing full-route cleanup.

Nightmare Gates7 signal

Strong cleanup category.

Fixed LocationsAvoid

Procedural uncertainty remains.

Interactive Filter Bar
Search-ready index: Audio Logs / Text Logs / Nightmare Gates / Halcyon Pickups / World Dial
Type
Status
World Dial Type

Audio Logs

01

World Dial tracking can support completion, but avoid exact fixed-location claims while availability appears procedural.

Tracking: CollectibleFixed locations: not confirmedStatus: checklist framework ready
World Dial TypeCollectibleNeeds Testing
World Dial Type

Text Logs

02

Use checklist-style tracking and lore grouping before publishing exact route claims.

Tracking: CollectibleFixed locations: not confirmedStatus: checklist framework ready
World Dial TypeCollectibleNeeds Testing
Challenge Entry

Nightmare Gates

03

Seven Nightmare Gates are a strong public signal and belong in both collectibles and trophy cleanup.

Tracking: Trophy RelatedFixed locations: not confirmedStatus: checklist framework ready
Challenge EntryTrophy RelatedNeeds Testing
Resource Pickup

Halcyon Pickups

04

Treat Halcyon as a biome milestone, not a loose pickup. Exact cap rows still need proof.

Tracking: ResourceFixed locations: not confirmedStatus: checklist framework ready
Resource PickupResourceNeeds Testing
Tracking System

World Dial

05

Use World Dial as the completion signal, not proof that every location has a fixed map pin.

Tracking: SystemFixed locations: not confirmedStatus: checklist framework ready
Tracking SystemSystemNeeds Testing

Collectible Cleanup Rules

Audio / Text LogsTrack category and biome relation before exact fixed routes.needs testing
Nightmare GatesStrong enough for trophy cleanup and checklist grouping.media verified
World DialUse as a completion signal, not as proof of a complete fixed-location map.mixed

Tracker Backlog

Use the backlog to avoid fake fixed-location claims. Track categories now, then wait for verified counts and route proof before forcing full cleanup.

  • Exact collectible counts by biome
  • Fixed vs procedural spawn rules
  • Nightmare Gate route details
  • World Dial screenshots

Source Confidence

  • When release, platform or named-system facts conflict, trust PlayStation, Housemarque and PlayStation Store before any rumor.
  • Treat launch-week route advice as a starting read, not a permanent order. Exact values need screenshots, direct play or repeatable proof.
  • For procedural or randomized systems, plan around behavior. Do not bet a run on fixed maps, caps or drop tables that have not been proven.

Related Saros Pages

Collectibles FAQ

Can I treat Saros Wiki&Tools as official?

No. Use Saros Wiki&Tools for route decisions, risk calls and cleanup planning. Use PlayStation, Housemarque and PlayStation Store when you need official release, platform or edition facts.

Why do some rows say testing in progress?

Because weak certainty wastes runs. If exact node costs, collectible counts, spawn rules or boss attacks are not proven, the safer move is to mark the risk instead of pretending the number is final.

Why is this not a full location map?

Because exact fixed collectible routes are not proven yet. Category-first cleanup is safer than chasing false map pins.

Are collectibles tied to trophies?

Yes. Use collectibles for trophy cleanup, especially World Dial progress, Nightmare Gates and any group that blocks platinum progress.

Are collectible counts verified yet?

Not fully. Separate categories from exact counts so you can plan cleanup without trusting invented totals.

Should I clear collectibles before boss progress?

Usually no. Boss progress, core upgrades and resource routing come first unless a specific collectible group directly supports cleanup or a trophy target.